

At one juncture the containers clipped in such a way that I couldn’t walk over it properly. There was another spot where I had to walk and crawl through shipping containers. It did the trick but that’s not something I should have encountered in the first place. Since that wasn’t happening I quit to the main menu and reloaded the checkpoint. I needed him to hit something that was in my way so I could solve a puzzle. I could hear the shade monster audio playing but the character itself wasn’t generating on screen. Another weird one happened when I was playing through the second patient tape. First being the ammo issue I mentioned earlier. While I didn’t experience too many problems, there were a few. In Sound Mind checkpoint saves frequently so you never have to replay too much. Each level’s Big Bad stalks you until you solve the final puzzle, though it’s possible to stun or outrun them for a spell while you regroup. They take a well-placed shot or two to go down. If not, hopefully you’ve assembled a gun. It’s best to sneak around them if you can. The mix of puzzle difficulty in In Sound Mind is solid and sticks to genre norms. Story-driven quests are easily solved by using your wits and finding clues (either via notes or using your handy mirror shard), while extra bits like finding all of the stat boosting pills might take you on a detour or some backtracking. You’ll need to skirt Desmond around environmental impediments like puddles of chemicals, locked doors, and blocked paths.Īnd while we’re just going about Desmond’s business, those pesky ink monsters aren’t keen on letting us find answers.

If I wanted to play a straight-up shooter there are dozens of other games I can kill zombies in. I spent thirty minutes visiting and revisiting every floor of the apartment complex until finally a single round spawned.Įvery good horror game needs puzzle solving, otherwise you just turn into the newer Resident Evil games which aren’t inherently bad but they just don’t hit the same as they used to. At one point in time I found myself requiring ammo for a Very Important Reason and my stash was at zero. That’s not to say it will always be there when you need it. Ammo and health regenerating items are fairly common to find as you explore this twisted world.

You also have standard equipment at your disposal Guns, a gas mask, that sort of thing. Need to figure out where a particular power line is going? Use the shard! At other times it is great for a timed highlighting of important items or points of interest. Sometimes there are words or icons to help him figure out his next move. By holding it up Desmond can check his surroundings for hidden clues. But the best aspect is its reflective nature. Its purpose is twofold: whenever Desmond comes across yellow tape or an obstacle to knock loose, the shard has his back. For example, one of the coolest tools I’ve seen in quite some time is the mirror shard you collect during the first patient tape. Each new world offers a new tool needed to push on. Each space traveled provides more insight into the happenings of Milton Haven. Once you make your way out of the basement, one by one Desmond will visit the twisted worlds of these four unfortunate souls. We are going to search the building for session tapes that allow Desmond to play through the tormented psyches of those victims and find the root cause ourselves. But we’re not going to pay any mind to this oddball phantom and his inky black minions. Something else is in the building with Desmond, insinuating the recent deaths of his patients were all his fault.

Things don’t seem right here in addition to the leaking chemical barrels with hallucinogenic vapors wafting into the air, strange notes aimed specifically at taunting Desmond appear out of thin air. When we meet Desmond he wakes up extremely confused in the basement of the building. His psychiatric practice is set up in the same apartment complex as the one he lives in, making for a very short commute. So let’s see if it lived up to my expectations. On paper, In Sound Mind promised everything I look for in a horror game: puzzle solving, limited resources, terrifying things that want to scare you to death. Give me those creepy, mind bending, jump scare games and a pillow fort instead. The leaves are turning auburn and gold, which means it’s spooky games season! Some people are all about pumpkin spice but that’s not my thing.
